Friday, January 24, 2014

Lots of Cowboys, but not the Miners

After a few more playtest session with my friends and other designers in TBD group. I have decided to give this game a bit more wild west feel to it. However, I will be more specific, it is a bit more - Mining theme rather then the cowboys shoot out or desperado killing people...etc.


The rules has changed quite a bit, I will say. There are several bits are now removed to make the game flow even better and more bluffing elements in the game.

One more thing to add to the game is there might be several expansions or add-on that will not included in the base game. Player can choose which module to play or just the base game.

I do hope this game can be published some time in April or May this year and since this is not language dependent, both English and Chinese Rules will be included.

I am happy to provide a prototype for people who are willing to help me to play test this :)

That's all for today, it's getting close to Chinese New Year in Taiwan and it's a good time to catch up with a bit more gaming.

Friday, January 3, 2014

American or European?!

I have many ideas after Office 21, my first published game, but most of them did not really meet the standards which I am seeking for or the fun factor of "a game" should have. Until 2 weeks before, I looked through all the game ideas I have and come up with a new one. Let's called this game Gold Rush for now.

I am always a fan of casino game, I don't like gamb

ling, but I love to watch the others. This is probably the reason why I love making games that borrow a small bits from the usual casino game and make it become a game with no money on the table.

Gold Rush is a game of bluffing and negation. Player's tries to get some gems and metals and hide their richness in the game. In every round, 1 player will be voted as the "maybe the richest" and he has the chance to fold or challenge. At this point, I think you get a quick feeling of how this game will plays like.

And yes, after I have thought through the game, I think this one is a par and need a few more bits to make this game works perfect. The play testing is a GO! YA!


In addition to the mechanisms, there is a small problems on the theme, whether it's set in the wild west or a more European style in the past( steampunk?). It's hard to tell, Any thoughts  from you ?!